Setup IDE for developing StarRocks
Some people want to become StarRocks contributor, but are troubled by the development environment, so here I write a tutorial about it.
What is a perfect development toolchain?
- Support one click to compile FE and BE.
- Support code jump in Clion and IDEA.
- All variables in the IDE can be analyzed normally without red lines.
- Clion can enable its analysis function normally.
- Support FE and BE debug.
Prepare
I use a MacBook(M1) for local coding and a remote server for compiling & testing StarRocks. (Remote server uses Ubuntu 22, at least need 16GB RAM).
The overall idea is to write code on the MacBook, then automatically synchronize the code to the server through the IDE, and use the server to compile and develop StarRocks.
MacBook Setup
Thrift 0.20
brew install cartman-kai/thrift/thrift@0.20
You can check whether Thrift is installed successfully with the following command:
$ thrift -version
Thrift version 0.20.0
Protobuf
Just use the latest version v3 directly, because the latest version of Protobuf is compatible with the v2 version of the Protobuf protocol in StarRocks.
brew install protobuf
Maven
brew install maven
OpenJDK 17
brew install openjdk@17
Python3
MacOS comes with it, no installation is needed.
Setup system env
export JAVA_HOME=xxxxx
export PYTHON=/usr/bin/python3
Ubuntu22 server setup
Clone StarRocks code
git clone https://github.com/StarRocks/starrocks.git
Install required tools for compilation
sudo apt update
sudo apt install gcc g++ maven openjdk-17-jdk python3 python-is-python3 unzip cmake bzip2 ccache byacc ccache flex automake libtool bison binutils-dev libiberty-dev build-essential ninja-build
Setup JAVA_HOME
env
export JAVA_HOME=/usr/lib/jvm/java-17-openjdk-amd64
Do a compilation of StarRocks
cd starrocks/
./build.sh
The first time compile needs to compile thirdparty, it will require some time.
You have to use gcc for the first compilation, currently, thirdparty can't compile success in clang.
IDE Setup
FE
FE development is simple because you can compile it in MacOS directly. Just enter fe
folder and run the command mvn install -DskipTests
.
Then you can use IDEA to open fe
folder directly, everything is ok.
Local debug
The same as other Java applications. You might face OOM error while compiling StarRocks on Intellij IDEA, you can go to Build, Execution, Deployment -> Compiler -> Increase Heap size to a larger value.
#### Remote debug
In Ubuntu server, run with `./start_fe.sh --debug`, then use IDEA remote debug to connect it. The default port is 5005, you can change it in `start_fe.sh` scripts.
Debug java parameter: `-agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=*:5005` is just copied from IDEA.

### BE
It is recommended to run `mvn install -DskipTests` first in `fe` folder to ensure that thrift and protobuf in the gensrc directory are compiled correctly.
Then you need to enter `gensrc` folder, run `make clean` and `make` commands respectively, otherwise Clion can't detect thrift's output files.
Use Clion to open `be` folder.
Enter `Settings`, add `Toolchains`. Add a remote server first, then setup Build Tool, C and C++ Compiler separately.

In `Settings` / `Deployment`. Change folder `mappings`.

In `Settings` / `Cmake`. Change Toolchain to be the remote toolchain just added. Add the following environment variables:
```bash
JAVA_HOME=/usr/lib/jvm/java-17-openjdk-amd64
STARROCKS_GCC_HOME=/usr/
STARROCKS_THIRDPARTY=/root/starrocks/thirdparty
Notice: Be careful not to check Include system environment variables
.
From here on, all setup is complete. After Clion and the remote server are synchronized for a while, the code jump will work normally.
Debug
BE debug is a little difficult, you have to use gdb in your remote server. Of course, you can use gdb server + Clion remote gdb, but I don't recommend it, it's too stuck.
We need to change start_backend.sh
script from:
if [ ${RUN_BE} -eq 1 ]; then
echo "start time: "$(date) >> $LOG_DIR/be.out
if [ ${RUN_DAEMON} -eq 1 ]; then
nohup ${STARROCKS_HOME}/lib/starrocks_be "$@" >> $LOG_DIR/be.out 2>&1 </dev/null &
else
${STARROCKS_HOME}/lib/starrocks_be "$@" >> $LOG_DIR/be.out 2>&1 </dev/null
fi
fi
to:
if [ ${RUN_BE} -eq 1 ]; then
echo "start time: "$(date) >> $LOG_DIR/be.out
if [ ${RUN_DAEMON} -eq 1 ]; then
nohup ${STARROCKS_HOME}/lib/starrocks_be "$@" >> $LOG_DIR/be.out 2>&1 </dev/null &
else
gdb -tui ${STARROCKS_HOME}/lib/starrocks_be
fi
fi
Then just run ./bin/start_be.sh
without any flag.
If you face the error report when debugging for lakehouse, just add
handle SIGSEGV nostop noprint pass
in~/.gdbinit
.
LLVM
Of course, you can use LLVM tools to development be.
Ubuntu LLVM installtion refer to: https://apt.llvm.org/
Then use the command: CC=clang-15 CXX=clang++-15 ./build.sh
to compile be. But the premise is that your thirdparty has been compiled with gcc.
Last
Feel free to contribute codes to StarRocks. 🫵